Grundislav Games

About

Francisco González has been making adventure games using Adventure Game Studio since 2001. After releasing the final case in the 8-part Ben Jordan series in 2012, he decided to take the plunge and begin making games professionally. 

His first game, A Golden Wake, was published in 2014 by Wadjet Eye Games. He released his second game, Shardlight,  in 2016. In 2018, he released Lamplight City, published by Application Systems Heidelberg.

Francisco grew up playing classic adventure games from studios such as Sierra, LucasArts, and Revolution. Among his favorites are Gabriel Knight: Sins of the Fathers, The Curse of Monkey Island, Quest for Glory IV, Day of the Tentacle, and Conquests of the Longbow.    

Frequently Asked Questions

Where does the name "Grundislav" come from?

According to my 11th grade history teacher, Grundislav is the ancient Germanic form of González (turns out it's actually Gundisalv, but that doesn't quite roll off the tongue) My classmates started calling me Grundislav, so I decided to adopt it as my online handle, and it stuck. 

What programs/software do you use to make your games?

I build the games in Adventure Game Studio, which is a free to download open source engine designed specifically for point & click adventures (although you can make other types of games with it) I draw backgrounds and characters in Photoshop CS2, and use Goldwave to edit audio.

Do you have any advice for someone who wants to make their own adventure game?

Start small. Participate in game jams and teach yourself the most important skill: finishing a game. Once you're familiar with your workflow, you can start thinking about tackling larger projects. Also, don't get discouraged if you can't draw or program. Practice makes perfect!

Are you hiring/do you accept interns?

Unfortunately, I am not hiring, and I don't accept interns. I'm literally just a guy in his basement making games. Sorry!

Do you make games all by yourself?

Mostly! Though I do the bulk of the work, I've also collaborated with some very talented folks, including musicians like Pete Gresser, Nathaniel Chambers, and Mark Benis. My partner Jess Haskins has also worked on my more recent games as a narrative consultant, script editor, and assistant writer.

Will you make another Ben Jordan, or put the games on Steam?

The Ben Jordan series is done, and I have no interest in returning to or revisiting it. Unfortunately, I no longer have access to the source code for the games, so I have no way of updating them or offering any kind of patch support, which makes putting them on Steam not worth the effort.

Are you going to localize your games? Can I do a fan translation for free?

Currently, the only official localization available for my games is German for Lamplight City.  I won't stop anyone from doing fan translations, but I can't officially support them.

When will <Current game you're working on> be released?

Check the Steam page, or the game's page on this website. If you can't find a release date, it means it hasn't been announced yet. In the meantime, consider the release date "when it's done."